Opengl Library
- Opengl Library For C++
- Opengl Library C++
- Java Opengl Library
- Opengl Library For C++
- Opengl Library Contains How Many Components
May 31, 2018 OpenGL Utility Library. The OpenGL Utility (GLU) library contains several groups of functions that complement the core OpenGL interface by providing support for auxiliary features. These utility functions make use of core OpenGL functions, so any OpenGL implementation is guaranteed to support the utility functions. Core OpenGL® libraries are necessary for the development and deployment of programs that use OpenGL® to render graphics. They allow programs to use a common abstract programming interface (API) to call the functions inside the OpenGL® library, after which the library will interact directly with hardware drivers.
Loading images from files is outside the scope of the OpenGL specification. It is handled by user-made code or one of the image handling libraries below.
Single format libraries
- lodepng: Very small library for loading PNG files without any dependencies.
- libpng: The official library for loading PNG files. It is very widely used. Many other libraries use this to handle PNG.
- libspng: An alternative to libpng with a simple C API.
- libjpg: A library for loading JPEG (or JPG) files. As with libpng, other libraries use libjpg to handle JPEG.
- libktx: Library for the KTX file format. The KTX format is closely related to OpenGL, but not used by most tools. LibKTL also has functions to take a loaded KTX image and convert it into an OpenGL texture.
Multi format libraries
OpenGL Image
Last Update: Jan 11, 2014
GLI (OpenGL Image) is a small cross-platform C++ image library able to load DDS textures (DDS9 and DDS10), compressed or uncompressed.
It is licensed under the MIT license.
Unofficial OpenGL SDK
Last Update: August 10, 2012
Unofficial OpenGL SDK has an image loading component called GL Image. This is a C++ library for loading images. It currently supports DDS9 textures (and compression), PNG, JPEG, TGA, BMP, and GIF formats.
It has functions to load images into OpenGL textures, either user-created ones or ones created by the system itself. It supports creating immutable storage for textures as well as those with mutable storage. It even supports direct state access, to minimize state changes when creating them.
It is licensed under the MIT license.
SAIL
Last Update: November 1, 2020
SAIL (Squirrel Abstract Image Library) is a fast C/C++ image decoding library providing simple yet powerful APIs, from one-liners to complex use cases with custom I/O sources.
It does not have functions to load images directly into OpenGL textures.
Supported image formats: APNG, PNG, JPEG, GIF, TIFF. Work to add more image formats is ongoing.
Supported platforms: Windows, macOS, Linux.
It is released under the MIT license.
DevIL
Last Update: January 1, 2017
DevIL stands for Developers Image Library (it once was called 'OpenIL', but that was trademarked, so they had to change it). It supports many image formats for reading and writing, it supports several compilers and OS (Win, Linux, Mac OSX). The library has a OpenGL-like syntax.
It does have functions to load images directly (more or less) into OpenGL textures, though these are part of 'ilut' and not 'il' proper.
DevIL uses the LGPL license, version 2.1.
FreeImage
Last Update: March 23, 2014
FreeImage is an cross-platform image-loading library, with very wide support for image formats (including some HDR formats like OpenEXR).
It does not have functions to load images directly into OpenGL textures.
It is released under multiple licenses, GPL 2 and 3, as well as their own FreeImage Public License.
GLraw
Opengl Library For C++
Last Update: March 28, 2014
GLraw is an utility that converts Qt-supported images into various OpenGL-compatible raw formats. glraw reduces the process of loading textures at run-time to a minimum: A file-content dump into GPU memory.
Image to OpenGL texture conversion can be done either by glraw's command line interface, e.g., within an existing tool-chain, or at run-time with glraw linked as asset library (requires linking Qt). For loading image files, just source copy the minimal Raw-File reader or integrate the dependency free, C++ loader library.
It is licensed under the MIT license.
GLAUX
DO NOT USE THIS! This is a very old library that should not be used anymore. Most people who encounter GLAUX are people who see the NeHe tutorials which haven't been updated in years. NeHe uses auxDIBImageLoad() in order to read BMP files. GLAUX is no longer available.
This page provides links to both general release drivers that support OpenGL 4.6, and developer beta drivers that support upcoming OpenGL features.
Release Driver Downloads
OpenGL 4.6 support is available for Windows and Linux in our general release drivers available here:
Windows
Linux
Developer Beta Driver Downloads
Windows driver version 426.02 and Linux driver version 418.52.18 provide new features for OpenGL developers to test their upcoming OpenGL applications.
Windows 426.02
Linux 418.52.18
OpenGL Beta Release Notes
NVIDIA provides full OpenGL 4.6 support and functionality on NVIDIA GeForce and Quadro graphics card with one of the following Turing, Volta, Pascal, Maxwell (first or second generation) or Kepler based GPUs:
- TITAN: NVIDIA TITAN RTX
- GeForce RTX: GeForce RTX 2080 Ti, GeForce RTX 2080, GeForce RTX 2070, GeForce RTX 2060
- GeForce GTX: GeForce GTX 1660 Ti, GeForce GTX 1660, GeForce GTX 1650, GeForce MX250, GeForce MX230
- Quadro: Quadro RTX 8000, Quadro RTX 6000, Quadro RTX 5000, Quadro RTX 4000, Quadro RTX 3000, Quadro T2000, Quadro T1000
- TITAN: NVIDIA TITAN V
- Quadro: Quadro GV100
- TITAN: NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal)
- GeForce: GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050, GeForce GT 1030, GeForce MX150,
- Quadro: Quadro GP100, Quadro P6000, Quadro P5200, Quadro P5000, Quadro P4200, Quadro P4000, Quadro P3200, Quadro P3000, Quadro P2200, Quadro P2000, Quadro P1000, Quadro P620, Quadro P600, Quadro P520, Quadro P500, Quadro P400
- TITAN: GeForce GTX TITAN X
- GeForce: GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 980M, GeForce GTX 970, GeForce GTX 970M, GeForce GTX 965M, GeForce GTX 960, GeForce GTX 950,
- Quadro: Quadro M6000 24GB, Quadro M6000, Quadro M5500, Quadro M5000, Quadro M5000M, Quadro M4000, Quadro M4000M, Quadro M3000M, Quadro M2200, Quadro M2000
- GeForce: GeForce GTX 960M, GeForce GTX 950M, GeForce 945M, GeForce 940MX, GeForce 930MX, GeForce 920MX, GeForce 940M, GeForce 930M, GeForce GTX 860M, GeForce GTX 850M, GeForce 845M, GeForce 840M, GeForce 830M, GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce MX130
- Quadro: Quadro M2000M, Quadro M1000M, Quadro M600M, Quadro M500M, Quadro M1200, Quadro M620, Quadro M520, Quadro K2200M, Quadro K620M
- TITAN: GeForce GTX TITAN, GeForce GTX TITAN Black, GeForce GTX TITAN Z
- GeForce: GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710, GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 640, GeForce GT 635, GeForce GT 630, GeForce MX110
- Quadro: Quadro K6000, Quadro K5200, Quadro K5000, Quadro K4000, Quadro K4200, Quadro K2200, Quadro K2000, Quadro K2000D, Quadro K1200, Quadro K620, Quadro K600, Quadro K420, Quadro 410
Turing GPU Architecture
Volta GPU Architecture
Pascal GPU Architecture
Maxwell 2 GPU Architecture
Maxwell 1 GPU Architecture
Kepler GPU Architecture
The OpenGL 4.6 specifications can be downloaded from http://www.opengl.org/registry/.
For any bugs or issues, please file a bug through the developer website: https://devtalk.nvidia.com/
Opengl Library C++
Turing Extensions for OpenGL
GPUs with the new Turing architecture have many new OpenGL extensions giving developers access to new features.
Java Opengl Library
Release Updates
Opengl Library For C++
July 29th, 2019 - Windows 426.02, Linux 418.52.18
Opengl Library Contains How Many Components
- New: